![]() In addition, the Blender Institute has earmarked two ongoing development projects for completion in 2022: Library Overrides and Application Templates. The implementation is intended to support both interactive and final-quality simulation. The target calls for a “better non-destructive painting pipeline within Blender” through a “combination of node-based textures and mask painting”, with brush management and performance listed as stretch goals.Ī node-based physics system is also planned – in this case, through the expansion of the geometry nodes system introduced in Blender 2.92, beginning with particle and hair simulation. Of the four development projects proposed, the one currently least advanced is the overhaul of Blender’s texturing tools. Updates to texturing, physics, Library Overrides and Application Templates The list echoes last year’s Blender 3.x product roadmap, but covers only the first part of the 3.x cycle.Īssuming that development runs to schedule, with a public release every quarter, there should be four major new versions of Blender out this year, beginning with Blender 3.1 in March 2022. ![]() In a post on the Blender Developers blog, Blender development coordinator Dalai Felinto sets out the toolsets identified by the Blender Institute as “high priority strategic development projects” for 2022. The big ticket features for Blender in 2022 ![]() Proposed changes include a new node-based texturing system, the extension of the existing Geometry Nodes system to support physics, and the completion of Library Overrides and Application Templates.Īssuming that development goes to schedule, the new features should roll out in Blender 3.1 to 3.4. The Blender Institute has announced its key development targets for Blender this year, the list forming a brief 2022 roadmap for the open-source 3D software.
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